I wonder how do you deal with published stuff that is somehow related to each other, such as AOVs of a rendered layer or texture channels of one asset ???
My goal is to represent them as one grouped item in the Loader, I would say it would be much more readable and easier to load them all at once.
For example, if a texture artist publishes textures for an asset like
color, normal, displacement I would like to see them as one grouped “folder” in Loader as v1 and import them as a whole. No one wants to select them one by one?
What is your approach?