Anyone using Shotgun to manage the creation of Virtual Reality games or activities? We are working in Unity and 3DS max, creating virtual training packages.
Would love some best practise conversations.
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Welcome to the community and thanks for posting this
While I’d love to hear from our community on their specifics, I wanted to point you to the VR case studies section on our website, where you can look at some of our clients with VR workflows talk about their experience and how they are using Shotgun
https://www.shotgunsoftware.com/case-studies/vr/
Hope that helps give you some inspiration, and hopefully, we’ll hear more from the community soon.
Cheers,
Andrew
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And add on Andrew’s, you could also check out Shotgun integration with Unity here and see how they work together to build 3D assets and import seamlessly into Unity.
https://docs.unity3d.com/Packages/com.unity.integrations.shotgun@0.9/manual/shotgunConfig.html
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