SGTK UI Scale - Houdini (and Maya)

Hi team

I’ve noticed the SGTK UI elements within Houdini don’t appear to respect the Windows 10 scaling settings.

In Houdini, it’s all of the SGTK UI elements. In Maya, it is limited to the ‘list view’ of the Loader.

We are using 4k monitors.

Are there config options for adjusting this?

Thanks!

sgtk_houdini_ui_scale|690x487

sgtk_loader_list_ui_maya_scale|636x500

Same here! SG integration with Houdini on Linux Rocky simply does not scale correctly on 4K monitors, it just gets very tiny UI, unusable!
Is there any configuration or way to force it to scale to hiDPI settings?
I tried
export QT_SCALE_FACTOR=2
export QT_AUTO_SCREEN_SCALE_FACTOR=2
but it did not work.

Please fix that.