I have a publish task that publishes fbx files for game integration on model rig and animation publish. This system has been working great however I noticed that for some reason the scene breakdown tool will not acknowledge any of these referenced fbx files in my scene. It just says no version data in your scene. I know the published fbx files in shotgun have version information and I have made sure there is a template path in my templates file for these fbx files (that’s how I am getting my publish system to work) so I don’t know why the tool just refuses to see them. Besides a version number and a template definition what else is needed for the tool to find these assets?
Hey Joe! A couple follow-up questions:
- Can I safely assume that you’re using the Loader to bring the published fbx files into your work file?
- What DCC/engine are you loading these into?
- And what load action is happening at load time? Are you referencing them into your scene file? (I know you said reference, but I want to confirm we’re talking about the same thing.) Or are you importing them in – ie, fully baking into the current scene? If it’s not a reference, you won’t be able to update them via Scene Breakdown, as there’s no reference to update.
- And for good measure (though it shouldn’t make a difference), what DCC/engine are you Publishing from?
Hey Tannaz thanks for reaching out here.
Yes you are correct bringing in published files into my work file (modeling into rigging for example)
Yes referencing them in.
Published from maya.
If you can just tell me what are all the things the breakdown system looks for to associate in scene references I am sure I can get this resolved just don’t know all the requirements there.
WOOHOO I actually figured it out here. Turns out my template for fbx files was wrong. I was mapping to the sg_asset_type but I forgot we made our own field for asset types for our studio and for fbx naming conventions. So once I added that field to the keys and changed my template everything started working.