Has anyone come up with any ideas around how to get generative scheduling to detect tasks with different time commitment demands?
To elaborate, out of the box generative scheduling assumes when a task is created, the assigned person will be working 100% on that task for the scheduled duration. This is fine for initial schedules or for departments that work like that.
I have figured out how to get generative scheduling to schedule as if multiple tasks will be assigned to the same artist at the same time (ie: all comp artists will have 2 tasks assigned at the same time, or “complete 2 tasks this week”). This works on a per department level but is a little bit of a hack since it would do all tasks for a department this way.
What I can’t seem to be able to figure out is how to vary these needs within a department out of generative scheduling.
For example:
The majority of comp tasks will be loosely scheduled so that each comp artist has 2 tasks per week, but on select tasks that are more difficult they need to be fully dedicate so only 1 task is scheduled per artist at a time.
My thought is that tasks need something like an “assigned daily capacity” percentage field that would be defaulted to 100% (the assigned person is only working on this for the scheduled time) but could be adjusted to whatever I want like 50% (the assigned person will spend half their daily time on this task). And then generative scheduling would use this to correctly schedule time vs department limits.
I have submitted a feature request to autodesk but I’d like to hear about any other ideas people have that have been using generative scheduling.