Shotgun for Games Webinar—Nov 12th @ 11:30am PST

Join Us for a Webinar: Shotgun for Games
Tuesday, November 12th at 11:30am PST

The struggle is real: Game development teams work too hard for greater control over their connected workflows and to raise the creative bar. Fortunately, Shotgun solves for that and helps teams all over the globe align the many moving pieces of a game into one final deliverable.

Designed for games teams of all sizes, Shotgun integrates into any game dev process and is easy to learn and use. If you’re interested in developing a more efficient art review process and exploring techniques for managing distributed teams of outsource artists, this webinar is for you.

Attendees will learn how to:

  • Eliminate unproductive time and scheduling bottlenecks
  • Easily track pipeline progress and create greater visibility for the entire team
  • Meet and exceed stringent client requirements while growing operations
  • Free up artists to concentrate on what they do best—creating!

Click here to register!


Reminder that this is happening today!

There will be Q&A with @jonjones in the #shotgun-for-games category following the webinar. Check out this post for more details.

A post was split to a new topic: A couple questions

A post was split to a new topic: Exporting data from Shotgun

To join the discussion, just post a new topic to the #shotgun-for-games! :slight_smile:

Here’s how—click the + New Topic button:

…and then: