Hi @jayt
We have a global studio library running in shotgun. The way we are working is the following:
We created a project with the studio name. (This contains everything from showreels to our stock).
- Under this project we are using asset libraries to make a split between hdri’s, cg assets, fonts, textures, footage, etz…
- On an asset level we then made a split between the different types. In example: Blood, Debris, Explosions, Fire, …
- Then in that asset we have multiple versions. Being the different stock footage of blood, …
Downside in this way of working is that the versions are actual different types, meaning you can not store older (actual) versions of an cg asset let say. But since this is your library we only need the latest version.
In the end we created a new page called “Stock Library” that leads you direct to the page with all versions. Typing for example “Fire Hallway” in the search bar gives you exact what you are looking for. (Tagging helps with this.)
'Sidenote: The reason why we choose to work under a company project is because we copy assets to the project folder we are working on.
The pipeline takes care of automatic compressing and upload to shotgun or importing in Nuke,…
I am not sure if this is the best way of working but it definitely works very well for us.
Greetings,
Bert