We are actively pushing to use Create, since its firmly on your roadmap, and it really does provide an easier way for artists and reviewers to interact with the world of Shotgun.
We are an animation school, which means that almost everyone is learning Shotgun for the first time all at once. So it’s a bit challenging to figure out how to get everyone up to speed quickly, and to use SG for its advantages without it becoming a burden of administration for anyone. Even our reviewers are not full-time instructors, so their use is also sporadic. So, ‘easy to use’, ‘intuitive’ and ‘stable’ are key things I am hoping for when advertising the use of SG & Create at the school. Well, everyone wants that, don’t they?
As I’m writing out internal documentation and creating procedures, I’m learning a lot about what is working well with SG and Create, and what is frustrating or non-intuitive.
As much as everyone hates the clock, or beach ball, or thermometer, it at least shows you that the software is (supposedly) doing something. If it just sits there in a static state, it leaves the user wondering if it’s working or not.
It’s also a bit dangerous, because we also don’t know if it’s safe to exit the ‘send’ action when uploading a note and view something else. Create doesn’t prevent you from switching to another version, even if it might interrupt the ‘send’.
It would actually be great if it could queue up review notes for uploading large files, so that the reviewer could get through a bunch of reviews and let them upload in the background.
(some of us out in the boonies have some pretty pokey network connections!)