Hi Team
I’ve gotten the ‘publish’ part of the process mostly solved and have moved onto the ‘Load’ part.
There’s a few issues I’m encountering for which I’d appreciate some help.
- Debug for Loader related code?
- Loader not showing all published items.
- Loader showing inconsistent item names.
ITEM 1.
I’m adding debug statements within Loader code but don’t know where these are displayed. Maya script editor, nope; SG Desktop console, nope; a sandstone wall somewhere deep inside an Amazonian cave, perhaps.
ITEM 2.
Before I go into this point, it is worth mentioning that I have generalised the publish workflow. That is, artists have control over what objects are published from their scene and what file format they are published with. Right now, I have the publishing for this workflow working well.
For this discussion, I’ve published out 6 items from my scene;
1x TABLE as 3x formats (obj, rs, abc)
1x SPHERE as 2x formats (abc, rs)
1x Maya Working Scene as 1x format (mb)
In Shotgun, I can see these entries and their associated field data:
However when viewed within the Loader, I only see one entry for each object (in this instance, TABLE/SPHERE):
How do I enable the remaining items?
ITEM 3.
Also when viewing the items in the Loader, I see come inconsistent names.
In this example I see two names;
name.version.extension
name.extension
Yet when viewing the data in SG, the names are consistently named;
name.version.extension
Overall the customisation of Loader seems half done when compared to the publisher, that allowed me to do quite a bit of workflow enhancements using the underlying framework. Loader feels far more baked in and untouchable by comparison, which is a shame as the publisher generates the file-soup, and Loader should filter out the goodness.
Thanks in advance.
clinton