Hey there peeps! I’m Nick and I’m a software developer on the Shotgun team. I’ve gone as Wolverine one too many times for Hallowe’en.
Hi everyone! I’m Don from the Shotgun team. I was one of the guys who started Shotgun 13 years ago after struggling alongside my friends with production problems. Back then, I thought I wanted to be a producer, but it turned out my true passion is “producing” tools that solve problems getting in the way of teams doing their best work (and getting home in time for dinner). I love our industry and our clients, and it’s a true honor to continue to tackle gnarly problems for you all today (I feel like we’re just getting started).
I live in Venice Beach California with my lady and our two kids. My wife is a creative director / director turned painter. I’m secretly a designer/painter/maker at heart, and so she recently locked me in her painting studio and wouldn’t let me out until I got my hands dirty. It was amazing! I highly recommend getting physical and dirty from time to time if you spend most your time making things on the computer.
Drop me a line if you’re in town and want to talk production, throw some paint around, or race scooters around the neighborhood.
I’m glad to be a part of this amazing community.
Hello, folks! I’m Jon Jones, and I work for Autodesk as a Shotgun Subject Matter expert. I’ve been working in game development since 2001 as a character artist, and eventually specialized in production management and outsourcing. I love tech and tools and I evaluate everything, and that’s where I became a huge fan of using Shotgun for the projects I managed. At the time I didn’t realize I was trying out for the Shotgun team, but lo and behold, here I am! Now I travel around the US and Canada helping other game developers design and polish their pipelines with Shotgun so they can keep shipping games – and get home in time for dinner.
Outside of work, I’m a tech geek, an author, a cat fancier, and a minor Twitter celebrity by accident. I live in Brooklyn with my awesome wife and two ridiculous cats, and I’m waaaay more into video games and comic books than one would expect an ostensibly grown man to be.
Hi all,
I’m Morgan and I look after the Shotgun Sales Business in EMEA. I come for a long career as a Character TD working at companies such as Dreamworks Animation, Framestore and Animal logic. This is my third role at Autodesk, having transitioned from Technical Specialist (AKA Demo guy for Maya and Shotgun), Northern Europe M&E sales and most recently dedicating my time to Shotgun.
I live just outside of London with my wife and two kids. Even after years as a rigger I ended up marrying an animator and we’re STILL talking!! I regularly dip in to DIY projects when I’m allowed near the power tools!
Looking forward to contributing here!
Morgan
Hi Everyone!
I’m Will! I’m an engineer on the Shotgun Ecosystem team, and I’ve been here for about 6 months now. Right now I’m working on Python 3 compatibility for Toolkit. Before coming to Shotgun I was at Blur Studio, working on the pipeline there.
In my free time you’ll usually find me rock climbing. Here I am doing something that would probably scare my mom if she knew
Hi, all!
I’m Francesca, yet another happy member of the Street Team!
I’ve been with Shotgun for just under two years now. In my former life, I worked in Animation and VFX – first at ImageMovers Digital for about a year and a half and then at ILM for another six and a half. When not coordinating layout/animation or TD/comp, I’d sometimes be able to sneak down to our mocap stage and suit up for some acting (you may or may not be able to spot me as Rey in The Force Awakens)! I’m a proud Bay Area native, currently located in San Francisco
, though I’ve also spent time in Indiana and Philly (Go Hoosiers!).
In my spare time, I enjoy hanging out with my adorable dog, listening to true crime podcasts (SSDGM), taking dance classes, hitting the city’s best running trails, aaaand then eating all the food (that’s the whole point of exercise, right?).
I am so thrilled that the community is up and running – cannot wait to connect with you all!
Hey folks!
I’m Eli Rarey, I’m on the Shotgun “Rangers” team. We help studios get started who are using Shotgun for the first time, as well as helping studios who are already using Shotgun use it even better and even more.
I’ve been doing VFX or broadcast graphics work since I was in 8th grade, working for my dad’s graphics company. I learned Shotgun as a production manager for a small stereoscopic conversion studio and since then have worked for a variety of different kinds of studios, both on the production team and on the pipeline team developing tools.
One of my biggest pleasures working at Autodesk has been working with studios like Weta, Disney Imagineering, Electronic Arts, and Ubisoft … people who are literally the best in the world at what they do. I learn so much every day.
Outside of work, I also write and direct films and web series on my own, and many of my collaborators are also my colleagues. If you want to geek out about movies I’m ALWAYS available. I keep a ranked list of my 250 favorite movies and update the list every time I see a new movie I love.
What database do I keep my list of favorite movies in? Shotgun, of course.
HELLO EVERYBODY!
My name is Christopher Sinnott.
I’m a Shotgun Technical Specialist and I help in Shotgun adoption situations no matter what the workflow may be.
I grew up in Film and the plight of the industry has been something that lives a little closer to home than I’d like. My family moved all over the place as a kid, chasing film work. So Shotgun strums an emotional chord for me in the problems it can help solve.
I’ve helped make movies all over the globe.
I’ve worked on everything from monster blockbusters to tiny independent films.
I’ve run the production arm of a large film studio.
I get excited by the potential in what our clients create.
Our digital world is growing and many of the industries we once thought were islands all to themselves are becoming one. Manufacturing, Product Design, E-Commerce, Construction, TV, Film, XR, and the many pieces in between. In order to stay competitive, many of today’s largest organizations are blurring the lines between departments and speeding up the velocity behind the teams that take concept to reality.
I dig helping businesses that lean on a 2D/3D digital environment. Whether it be 3D models in a film, 3D Mock-ups in a manufacturing workflow, 2D concept art in an architectural pipeline, or the product imagery at a furniture house; process and organization can be the keys to success.
If you’re looking for help in scaling or becoming more efficient in the work you do, let’s be pals.
I’m also a huge fan of gameshows.
I got on the price is right once and WON a bunch of shoes and purses.
Hi I’m Loney!
My Chinese name is Jing Liu. I have been working in the Shotgun Street Team for 3 years and another 11 years in Autodesk M&E. Before Autodesk, I was in SGI. From there, I started to learn M&E industry. The first touch of Shotgun was in 2014. I start to love her.
Now, I help client on local install and solve the problems as other people in street team. I maintain local community on WeChat. I would share and translate the useful documents in the community to Chinese clients.
Hope to meet you in the community everyday!
Hi Folks,
This is Ben Xu, one of the 5 Shotgun Support folks in APAC. I’ve been with Shotgun for almost two years and it will be my second anniversary with Shotgun Stree team-the best team I have ever ben on.
I stepped into M&E since 2014 as a production assistant in feature animation studio, and was thrilled to get into this new area. After spending more than 3 years planing, scheduling and tracking on a project, I decided to move on and interact with this industry in another way-be a memeber of Shotgun Street team and support peers across studios using and learning the tool I use to live on.
Along with Loney, who is above me , I help manage Chinese local support as well as SNS community/channels, and of course, as well as support clients in other APAC timezone.
Glad we have this new community where we could meet peers, share our knowledge. I’m pretty sure I’ll meet most of the folks that I had chatted in support tickets.
A bit late to the intro party. But trust me, I won’t be late to replies. Everyone, do not hesitate to ask your questions or be shy to share your knowledge!
Would love to see a demo of that in Small Talk (or #shotgun), @elirarey!
Hi everyone, I’m Florencia, an experience designer for Shotgun in the London office. My focus lies in improving the artist and pipeline experiences, so if you have any suggestions or feedback, feel free to ping me, I’d love to hear from you!
In my previous incarnation, I worked as an art director, producing photoshoots and designing for a few different worlds: from fashion, to babies, to boat racing and formula one. Once we convinced the whole studio to help build a Lego city for a photoshoot… It took a while.
I like doing/learning/failing at many things, but the one thing I most enjoy is the company of creative and interesting people, and so I’m lucky to have landed here!
See you around
Howdy howdy! I’m Duy and I’m an experience visualizer at WET and I’ve been a Shotgun user since 2012. I am just coming around to digging into the coding side of things since I’m now part of a smaller team. Love the community here already!
Welcome Duy!
Hi all,
My name is Jesse Spielman and it’s nice to meet all of you!
I was part of the team that helped integrate SGTK into Framestore IA (Integrated Advertising)'s pipeline rebuild efforts which started around 2014. Leveraging my background as a nuke compositor, I was in charge of the 2d aspects of the pipeline (compositing and editorial) as well as one of a small team of designers who helped envision the overall design. I believe we were one of the larger studios at the time to use the toolkit and a lot of our efforts centered around bringing the toolkit into our environment while at the time keeping a lot of infrastructure our artists were used to.
Over the years of our work I became a competent shotgun (website) user as well.
I’m about to begin a masters degree in computer science but I’m interested in picking up some part time remote consulting work and I believe I have a lot to offer to sites trying to get up to speed with shotgun / toolkit.
Thanks!
Jesse
The Price is Right!!! that is amazing hahah
Hi everyone!
I’m Tram, another Street Team member here. I joined Shotgun in 2015 and am based in the LA area. You’ll find me meeting with clients to help them do awesome stuff, answering support tickets, and arranging client events. I first started using Shotgun in production in 2009!
I got my start in VFX back in 2003 when I was a Systems intern on the Matrix Revolutions at ESC Entertainment. Fun fact - I got that job via a Craiglist ad! Over my career, I continued in Systems for a beat, moved into Production Services (Jr Pipeline and Render Wrangling), then spent most of my time in Production. My last stint in the biz was as a Senior Producer at Framestore. I’ve also done some time across both film and commercials and at small shops and the big 5’s.
Outside of Shotgun, you can find me spending time with my husband and 17 month old twins. As a mom, I don’t have much time for anything else so my hobbies include finding new places to take them to in order to get their energy out
Looking forward to meeting and working with you all!!
Hi everyone!
I’m Jonas and I’m working as Pipeline TD at a company called Chimney. I work at our Stockholm (Sweden) office but supports all our offices around the globe.
I worked as a Nuke compositor for a couple of years here at Chimney until January this year where I started to work full time with pipeline stuff.
Really excited about the community!
Cheers,
Jonas
Welcome, Jonas! Glad you’re here.
Matt
Hi everyone!
I’m Jean-François and I’m a pipeline developer over at Shotgun. My focus lies on pipeline as you’ve probably guessed. Don’t hesitate to ping me if you have questions about Toolkit, the REST API, the Python API, the browser integration or the upcoming webhooks. Those are all projects near and dear to my heart that I’ve contributed on.
I’m an Autodesk veteran, having worked on multiple products like Toxik, Maya, Lustre and a few other projects that unfortunately never saw the light of day. I’ve been focussed on Shotgun and the pipeline developer experience for the last 5 years with a strong emphasis on Toolkit.
When I’m not working, I’m raising my two kids, reading a book, binging the latest episodes of Mr Robot or Brooklyn Nine-Nine, immersing myself into an RPG on console and chipping away slowly at a Nintendo emulator written in Python (maybe one day I can hook it to a pipeline!).
I’m looking forward to read your posts!
JF