Introductions!

Hi Naren,
Welcome to the community!

3 Likes

Hi Alfredo,
Nitro boats and custom speed drones. That’ll be easy to remember :slight_smile:
Welcome!

2 Likes

Naren! Good to see you here! :blush:

3 Likes

Good to see you on here Adam.

4 Likes

Hi everyone :wave:, I’m Umberto, helping with all things experience based out of London. I’m working hard with the rest of the team of designers, engineers, managers, street, rangers, marketing etc to make Shotgun an increasingly better experience, so you can focus on the awesome work we all love and not the tech. If you have any suggestions or feedback, feel free to write to me, I’d love to hear from you!

Also if you are open to having some of us around to learn how you work at your studio, and observe what’s in the way of your full creative potential, I’d be delighted to organise some visits and get to know some of you in person. That will help us make better solutions for you. Perhaps we may ask some questions when we’ll bring you coffee. How does that sound?

Cheers,

Umberto

15 Likes

Hi everyone :wave:t2: I’m Rachel, Marketing Manager here at Shotgun.

I’ve been with the :shotgun: Team for 7+ years and dabbled in many roles spanning across marketing, community, product, and project management. One thing that has remained the same, despite my day to day focus, is that I’ve always had a special place in my heart for the Shotgun community. I’m so excited we’re taking things up a notch and have launched our new forums! :clap:t2:

I live in sunny California :sun_with_face: and outside of work I’m usually fiddling with my plants :seedling: or adventuring with my pup. :dog:

Can’t wait to see the awesomeness that transpires here. Let’s do this!

15 Likes

Hi everyone, I’m Hannah, an experience design (UX) researcher for Shotgun. I’m based in our London, UK office. My focus is to understand how Shotgun is used, and how it fits into the jobs and tasks that you do in your roles.

For those that may be wondering what on earth a UX researcher is: UX research aims to add context and insights that can be used to inform the experiences we have with products. You will see some of the teams inviting you to join us in research feedback sessions. We’d love to speak with you :slightly_smiling_face:

Outside of work you can find me gardening, dog walking, sampling wine (someone has to!) and generally spending time out in the countryside.

Looking forward to getting to know the Shotgun Community

16 Likes

Hi Hannah! I am very interested to hear what the UX team has in store for shotgun. I am a production coordinator at Sledgehammer Games, and working in the studio to embrace shotgun as an art productivity platform. As I dig into the capabilities, I have a few ideas for what could make the interface a bit less intimidating for non-producer types. I think font size adjust-ability would be my number 1 - being able to set larger fonts here and there could create more scan-able pages and help divide large pages of information into easier to digest chunks.

12 Likes

the other thing that would be fun to see would be some sort of fanfare when an artist submits a version or a reviewer marks a work as approved - a chime or a graphic, a little audio-visual reward for a job well done.

6 Likes

Hi Sam!

Thank you for joining and participating with us.

While you wait for Hannah to get back, I thought I’d let you know that there’s also a thread here about some common adoption blockers. As you run across adoption challenges, please feel free to share there as well!

9 Likes

Hey Sam, thanks for posting! My UX team colleague @flord is looking at this area in more detail. We’d love to have a chat with you if you had some time? Just let us know :slight_smile:

10 Likes

amazing lead, thank you!

3 Likes

Welcome to the community Naren! :wave:t2:

3 Likes

Hello, I run the game design/production program at Drexel Univ in Philadelphia, PA, USA.

I also coordinate the digital media department senior project, where I heard about Shotgun from the animation/vfx side. Now I want to introduce it to all senior projects as another tool in their kit.

Before academia, I was a creative lead for a motion simulation company that did aerospace training/sim and entertainment (think theme parks and museums). Human centrifuges, altitude chambers, ejection seat trainers, etc.

I’m generally an idiot and am a lifelong Cubs fan, born and raised in Chicago. Only two of those three things are related.

16 Likes

Hi I’m Charles!

I worked for different compagnies ( VFX, movies, series ) as a pipeline TD in paris and montreal.
I share with you my github repo:

And this one to have a schema db sg graphicaly:

I’m looking for a job in Paris or Canada

my resume :
http://edl2excel.com/cv2019.pdf

Best regards.

12 Likes

Hi everyone! I am Eric, a Montreal-based software developer in the Shotgun team. I work on SG Create as well as on RV. In both cases, I am reponsible for the rendering engines (RV’s rendering graph + SG Create’s Player).

Before joining the great Shotgun team about 3 years ago, I’ve worked for 12+ years in the (also amazing) Flame team, more specifically in the Batch rendering pipeline.

I look forward to meet people from the community and learn from them!

Cheers,

Eric

17 Likes

Hello dear readers/contributors/clients/colleagues,

I’m Patrick, one of the many Autodesk software developers trying our hardest to make Shotgun the best product on the market (as an employee, I am actually paid to say that :slight_smile: )

I have been working on Shotgun for the last 5 years. I do contribute to web application, RV and the Toolkit… focusing on server side work. But I am also involved with the SSO integration and links to Autodesk services.

Looking forward to helping out !

-Patrick

19 Likes

A post was split to a new topic: First two questions I have about Shotgun

Hi Charles! Just wanted to mention that we have a jobs tag for posts related to job search. You may want to create a separate post with your job-search info and add the jobs tag to get the right eyes on it.

1 Like

Hi everyone!

I’m Astrid and I’ve been at Shotgun for 7 years and I’m the Shotgun APAC Program Manager. Before Shotgun, I worked in VFX and animation production as a coordinator and a general 3D artist. I love helping our clients work on their incredible projects and help make their lives easier!

I’m also a published author and have been on leave for the past 6 months to promote my debut Young Adult fantasy novel, Four Dead Queens. If you’re interested, you can check out more here, including my next novel!: website

I’m so happy to be back and rejoin this amazing community!

Cheers,
Astrid

17 Likes