The instructions on Unreal’s website for setting up the Shotgun integration are for downloading a full config that includes Unreal. But in a lot of cases, people just want to add the Unreal integration to an existing config, rather than having to pull down Unreal’s config in its entirety. Here’s how you do it:
First, make the following changes in your config:
- Add the following files:
- For each of these files, take a look at the file from the Unreal config in github, and paste any references to
tk-unrealfrom that file into the corresponding file in your config:
- config/env/includes/settings/tk-multi-publish2.yml - Make sure to add the updated Maya publish settings as well.
Once you’ve made the above config changes, run the following command from your pipeline configuration’s root directory:
That should do the trick.