Industry Standard for tool Organization in Unreal?

Hey, my studio has recently begun using Unreal Engine for a show and our tech team is wondering if any other studios have experience or know of a standard way to organize scripts/tools for the unreal engine. In Maya for example, we have a plugin shelf option that organizes our tools per department. Was wondering if you guys do anything like that for unreal?

I have experimented with blueprints (using the Execute Python Script functions) and it seems alright. Just wondering what is ‘standard’ issue in the unreal world.

Thanks,
Sean