My question seems a bit similar to this one about held frames:
Except that in my case, instead of holding past the end of a clip, I want to be able to hold a frame in the middle of a movie for x frames, never showing the other frames in the movie. I was hoping I could be clever and do something like set cut.in and cut.out to be the same value, and then open up the sequence EDL to the length I wanted it to show for. So if I want to see frame 110 for 20 frames, I could set
cut.in = 110
cut.out = 110
and the sequence edl in/out for the clip to be 101 & 200.
But it appears, with a rough test, that opening up the EDL just ignores the cut.in and cut.out values. So wherever there are valid frames in the movie, it ends up playing those, even if I cropped the RVSource node cut.in/out to a single frame.
Does that make sense, and is there something obvious I’m doing wrong, or a different way I could go about this?
Another possibility I’ve been thinking may be necessary would be to write a custom GLSL shader, but that seems like overkill for something fairly straightforward-sounding like this.