Final Pixel is hiring an ad-hoc pipeline developer (remote)

Final Pixel is a startup studio specialising in Virtual Production. We currently have a need for ad-hoc support as we integrate Shotgrid into our production pipeline.

Specifically we’re looking for someone that can assist with:

  • Configuring the export options within Publisher to export files to a cloud-hosted repository
  • Produce a pipeline configuration that works for all necessary DCCs (particularly Unreal Engine but also 3ds Max etc), and across different machines.
  • Configure the Loader to respect different file types
  • Get the Loader to present the user with collated contents from multiple sources
  • Write validation hooks in the Loader for enforcing asset good practice

Position would be remote and on a contract basis!

If you or someone you know is interested please drop me a private message or email at