Hi Shotgun Community,
I’ve just made public the repo for the Blender Shotgun integration I’ve been working on lately:
It has been tested under
Windows 10 with
Blender versions from 2.82 to 2.92 (alpha). Since it has only been tested in Windows, I’m sure there will be some adjustments to make to use it for other operating systems. Also, apart from a few people recently giving it a go, the engine has not been run in production, so feedback is very much welcomed or even better contributions to the git repo.
I’ve implemented the hooks for all the default tk-apps. There are quite a lot of different type of files that can be imported into Blender, so pay special attention to the documentation regarding
tk-multi-loader2 to know what is supported by the engine for now. (ie. USD not there). As always, depending on your pipeline/workflows requirements you might want to modify/tweak the hooks accordingly.
You will find handy the
config folder within the repository, that contains the changes to apply to your tk-config-default2 environment config yml files, templates, engine_locations.yml , etc… to have all the tk-apps
Take a look at the
README for detailed instructions on how to get the engine up and running and more information about implementation details.
Hope this opens up some options for studios that are using Blender in production, I would love to hear if you end up using it!.