I’m working on a LUT management tool that I’ve got working in Nuke, but I want to take it one step further and have references to the LUTs saved in Shotgun on a per-shot basis.
Right now my code does this via environment variables, so that I can save and retrieve them easily from one part in my script to another (setting via the Plugin I wrote, and then retrieving in the Quick Review node).
So what I’m looking to do is start saving this in a custom field on each shot in Shotgun, and I’m thinking that the way to do this is by taking over the
tk-nuke configuration and modifying it there. However, I would love some guidance on where exactly I should be de-serializing the
context coming from Shotgun when a shot is loaded, in order to grab that field in the right place and then add it to my ENV.