Reviewing Game builds within the Shotgun ecosystem

Hi @MattB,

Thanks for posting!

First of all, we have a pretty awesome Getting Started with Games Series, produced by Shayna, which could be a good start. And to learn more of Shotgun, the learning tab will lead you to all the content written or video-https://community.shotgridsoftware.com/tag/learning.

Then I’m trying to answer some of these questions as below:

  • #1 and #5 are pretty much relevant. Shotgun support cloud-based review workflow or locally review process with RV, which mean you could review streamed media on Shotgun/RV or local highres media on RV. But since Shotgun is not a live broadcast platform, there is no way to review a game build live with Shotgun. You probably need to playblast the game play as media and upload to Shotgun for review. Get more of Shotgun Review Workflow here.

  • #2 What kind of visual feedback are you looking for here. Shotgun Review workflow does support annotation, with which you could draw over on the frames while giving feedback. With Shotgun Create-the new Desktop experience for Artists and Supervisors, you could screen capture with audio while reviewing works. Screen Capture in Shotgun Create.

  • #3 Shotgun does support integration with Unreal and Unity. See the guide separately on Unity and UE pages:
    Shotgun for Unity 0.9.0-preview.4
    Using Unreal Engine with Autodesk Shotgun

  • #4 We use to have an integration with Perforce, which is deprecated due to new Shotgun toolkit release. I’ll leave this one here for other team members and see if any other news on this one.

Cheers,
Ben

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