I’m working in Maya and I need to launch the publisher UI from a context other than the item other than the Shotgun menu.
Initially it would just be good to launch it from the script editor - I can get an instance of the app using:
engine = sgtk.platform.current_engine()
publish_app = engine.apps.get("tk-multipublish2")
but I can’t see where I go from there. I see there’s an
engine.show_dialog() but I need to provide the QWidget dialog class and I can’t see how I would have access to that?
Any pointers? I feel like I’m either missing something basic, or this is much more complicated than I’m assuming.