Opening a scene during development

Hi @mmoshev, you should be able to launch your DCCs directly from tank and pass any relevant args (like filename):

Executing Commands

Syntax: tank [context] command [args]

  • Context is a location on disk where you want the command to operate.
    It can also be a Shotgun Entity on the form Type id or Type name describing
    the object you want to operate on. If you leave this out, the command
    will use your current working directory as the context.

  • Command is the engine command to execute. If you leave this out then the
    available commands will be listed.

Examples:

Show what commands are available for the current directory:

tank

Show what commands are available for Shot ABC123

tank Shot ABC123

Show what commands are available for Shot ABC123 in project Flash
(In case you have several projects with a Shot ABC123. Note that this
only works when running from a tank studio command)

tank Shot Flash:ABC123

Show a list of all shots in Shotgun containing the phrase ABC

tank Shot ABC

Launch maya for your current path (assuming this command exists):

tank launch_maya

Launch maya for a Shot in Shotgun:

tank Shot ABC123 launch_maya

Launch maya for a Task in Shotgun using an id:

tank Task @234 launch_maya

Launch maya for a folder:

tank /studio/proj_xyz/shots/ABC123 launch_maya

Log out of the current user (no context required):

tank logout

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