takanori

takanori

I’m a Technical Artist currently work on game industry. Developing and supporting tools of Houdini, Maya and 3ds Max for pipelines and technical approaches for visual effects are the main tasks. And also I manage some domestic systems especially for communications pipeline(Which is DevOps collaboration with managing human communication and work knowledge). And I used to work on film industry as an Effects Artist and Technical Directer for visual effects and pipeline.