# Tk-multi-app GUI issues inside of Houdini

**URL:** <https://community.shotgridsoftware.com/t/tk-multi-app-gui-issues-inside-of-houdini/17366>\
**Category:** Pipeline Integrations\
**Tags:** fptr-tk\
**Created:** [May 22, 2023, 9:38am UTC](https://community.shotgridsoftware.com/t/tk-multi-app-gui-issues-inside-of-houdini/17366 "2023-05-22T09:38:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ryan\_Territory](https://avatars.discourse-cdn.com/v4/letter/r/51bf81/32.png) [@Ryan\_Territory](https://community.shotgridsoftware.com/u/Ryan_Territory)\
**Post date:** [May 22, 2023, 9:38am UTC](https://community.shotgridsoftware.com/t/tk-multi-app-gui-issues-inside-of-houdini/17366/1 "2023-05-22T09:38:16Z")

</div>

So just for some context iv started a custom app using the tk-multi-startapp as a base that needs to span across multiple DCC’s.

Now inside of houdini any combobox or spin widgets arrows are not visible, and I cant seem to get to the bottom of what could be causing this.

I’v tried manually overriding them in the style sheet but it doesn’t seem to make a difference.

The same app shows up correctly inside of maya.

Any suggestions or possibly where to check would be appreciated.
