# Integrate Arnold render in SG

**URL:** <https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019>\
**Category:** Flow Production Tracking\
**Tags:** fptr-tk\
**Created:** [September 22, 2022, 2:07pm UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019 "2022-09-22T14:07:34Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Francesc\_Macià](https://sea1.discourse-cdn.com/shotgunsoftware/user_avatar/community.shotgridsoftware.com/francesc_maci%C3%A0/32/667_2.png) [@Francesc\_Macià](https://community.shotgridsoftware.com/u/Francesc_Maci%C3%A0)\
**Post date:** [September 22, 2022, 2:07pm UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019/1 "2022-09-22T14:07:34Z")

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There any future plans to integrate the Arnold render in Maya/Houdini like the SG-Mantra in Houdini ?  
SG and Arnold are both Autodesks now 😉  
Many thanks

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**Author:** ![Ricardo\_Musch](https://sea1.discourse-cdn.com/shotgunsoftware/user_avatar/community.shotgridsoftware.com/ricardo_musch/32/405_2.png) [@Ricardo\_Musch](https://community.shotgridsoftware.com/u/Ricardo_Musch)\
**Post date:** [September 23, 2022, 1:47pm UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019/2 "2022-09-23T13:47:11Z")

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You mean like path generation etc?

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**Author:** ![Francesc\_Macià](https://sea1.discourse-cdn.com/shotgunsoftware/user_avatar/community.shotgridsoftware.com/francesc_maci%C3%A0/32/667_2.png) [@Francesc\_Macià](https://community.shotgridsoftware.com/u/Francesc_Maci%C3%A0)\
**Post date:** [September 23, 2022, 2:25pm UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019/3 "2022-09-23T14:25:03Z")

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Now there is a “SG\_Mantra” in Houdini (tk-houdini-mantranode, tk-alembicnode…), will be nice to have a “SG\_Arnold” and we can tweak like the “tk-nuke-writenode” 😉

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**Author:** ![Fabian](https://sea1.discourse-cdn.com/shotgunsoftware/user_avatar/community.shotgridsoftware.com/fabian/32/3508_2.png) [@Fabian](https://community.shotgridsoftware.com/u/Fabian)\
**Post date:** [September 25, 2022, 12:23pm UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019/4 "2022-09-25T12:23:04Z")

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There is a third-party repository on GitHub for Houdini and Arnold that I wanted to test out since forever: [GitHub - nfa-vfxim/tk-houdini-arnold: A Shotgun Toolkit app to render in Houdini with the Arnold render engine and Deadline.](https://github.com/nfa-vfxim/tk-houdini-arnold)  
Maybe you can have a stab at it and see if it works 🙂

Cheers Fabian

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**Author:** ![Francesc\_Macià](https://sea1.discourse-cdn.com/shotgunsoftware/user_avatar/community.shotgridsoftware.com/francesc_maci%C3%A0/32/667_2.png) [@Francesc\_Macià](https://community.shotgridsoftware.com/u/Francesc_Maci%C3%A0)\
**Post date:** [September 25, 2022, 2:18pm UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019/5 "2022-09-25T14:18:33Z")

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Thanks Fabian, is a non comercial Houdini OTL ☹  
I don’t now the proper way, or if there is a way to convert to a normal Houdini OTL.

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**Author:** ![Fabian](https://sea1.discourse-cdn.com/shotgunsoftware/user_avatar/community.shotgridsoftware.com/fabian/32/3508_2.png) [@Fabian](https://community.shotgridsoftware.com/u/Fabian)\
**Post date:** [September 26, 2022, 8:39am UTC](https://community.shotgridsoftware.com/t/integrate-arnold-render-in-sg/16019/6 "2022-09-26T08:39:50Z")

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Ah, that’s a shame! Don’t know either how to do that!  
Well, it was worth a try…
